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1. "Realistic" Crime Watch - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Arya Regnar wrote: Remove facpol, make players replace that, concord stays. I could get behind that but OPs idea is dumb. This basically. The OP is way too exploitable. If each Nado in that example did their own gank or 2 t...
- by Ayara Itris - at 2016.01.27 01:22:28
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2. "Realistic" Crime Watch - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Ayara Itris wrote: Danika Princip wrote: So what do you see happening when someone brings a full on PVP T3/Battleship fleet into highsec? Say, goons parking two hundred megathrons and fifty guardians off the jita und...
- by Ayara Itris - at 2016.01.25 19:53:24
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3. "Realistic" Crime Watch - in Player Features and Ideas Discussion [original thread]
Tabyll Altol wrote: So in Burning Jita in this idea we would just pull out 250 Nados and alpha everything without the fear to loose the ship. Sounds great to me i have no idea how anyone can exploit this. -1 No. If you scale it up that h...
- by Ayara Itris - at 2016.01.25 17:31:57
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4. "Realistic" Crime Watch - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So what do you see happening when someone brings a full on PVP T3/Battleship fleet into highsec? Say, goons parking two hundred megathrons and fifty guardians off the jita undock? Because we'd do that on day one and you k...
- by Ayara Itris - at 2016.01.25 02:39:14
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5. "Realistic" Crime Watch - in Player Features and Ideas Discussion [original thread]
Today on /r/eve there was a discussion about making crimewatch more reasonable/realistic for both sides of the equation. I'm going to expand on my comment from that thread in this post, where a dev would be more likely to see it. CORE IDEAS ...
- by Ayara Itris - at 2016.01.25 01:53:18
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6. Sticky:Succession Trials Candidacy GÇô House Kor-Azor - in Intergalactic Summit [original thread]
To the most graceful representative of our Lord Kor-Azor: It has saddened me greatly to hear of our wonderful Empress's death. I now feel a personal stake in the current conflicts. Therefore, I, Ayara Itris, hereby humbly beg the tremendous hono...
- by Ayara Itris - at 2015.10.11 15:23:04
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7. Interdictor skill prerequisites - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: OP will cry when they look at the prerequisites for T2 large mobile warp distribution bubbles. It's not what I'm focusing on in this thread, but those are pretty dumb too. It should just be Anchoring V, since the bub...
- by Ayara Itris - at 2015.08.06 20:58:39
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8. Interdictor skill prerequisites - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: How can pro jamming V not make sense when the ship is entirely designed to jam propulsion... Science and graviton physics makes sense since you are piloting a ship that use probe to modify space in order to prevent warps....
- by Ayara Itris - at 2015.08.06 20:57:15
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9. Interdictor skill prerequisites - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Ayara Itris wrote: Lore reasons should not influence gameplay reasons ever. That's stupid and leads to dumb, arbitrary requirements like these. My last paragraph has nothing to do with lore, it is common sense. That's n...
- by Ayara Itris - at 2015.08.06 20:54:44
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10. Interdictor skill prerequisites - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: Ayara Itris wrote: Baali Tekitsu wrote: All the prerequs are related to their role as bubblers as they are simultaneously required to online a interdiction probe launcher. This is one of few classes where the prerequs mak...
- by Ayara Itris - at 2015.08.06 20:53:09
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11. Interdictor skill prerequisites - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Ayara Itris wrote: afkalt wrote: I think my favourite part of this is "I want to fly T2 tackle, why do I need tackle skill to V???!??!?!?!?!" The "tackle skill" has no effect on dictor bubbles so it makes no sense for it to...
- by Ayara Itris - at 2015.08.06 20:51:31
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12. Interdictor skill prerequisites - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: also its not like "prop jamming 5" is an annoying skill to have... Its really usefull and you're mostly qualified as a HIC pilot at the same time It's not a bad skill, but it's not really necessary at all for a dictor pilot...
- by Ayara Itris - at 2015.08.06 11:12:55
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13. Interdictor skill prerequisites - in Player Features and Ideas Discussion [original thread]
afkalt wrote: I think my favourite part of this is "I want to fly T2 tackle, why do I need tackle skill to V???!??!?!?!?!" The "tackle skill" has no effect on dictor bubbles so it makes no sense for it to be a requirement.
- by Ayara Itris - at 2015.08.06 11:12:04
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14. Interdictor skill prerequisites - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Armour and shield skills have the same mapping as Science. Your argument that they're off-remap for combat pilots is bunk... And if you think Prop. Jamming V is a long train, I positively can't wait for you to become a triag...
- by Ayara Itris - at 2015.08.06 06:08:00
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15. Interdictor skill prerequisites - in Player Features and Ideas Discussion [original thread]
Baali Tekitsu wrote: All the prerequs are related to their role as bubblers as they are simultaneously required to online a interdiction probe launcher. This is one of few classes where the prerequs make total sense. Well, effectively, there ...
- by Ayara Itris - at 2015.08.06 06:03:24
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16. We want your SOV little things! - in Player Features and Ideas Discussion [original thread]
Would "decaying" work as a way to ease the load on defenders a bit? i.e., if someone comes in and hits your sov, if no one touches it for a while it decays back to its normal state. Basically, that means that someone has to act on the timer they...
- by Ayara Itris - at 2015.08.06 05:42:34
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17. Interdictor skill prerequisites - in Player Features and Ideas Discussion [original thread]
Don't the prereqs for the Interdictor skill seem a little odd? None of them are really related to the piloting of Interdictors except the racial destroyer skill. Plus, 3/4 of the skills are off remap for most combat pilots. We've got: 1. Propuls...
- by Ayara Itris - at 2015.08.06 05:26:35
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18. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: 2. Fly with support. This is a mixed bag of extra loss, as you tie up the time of everyone who is now babysitting you. The engagement never happens because the camper is camping to avoid this exact scenario, and the camp...
- by Ayara Itris - at 2015.06.23 00:29:40
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19. We want your corp little things! - in EVE General Discussion [original thread]
So has the corp aggression toggle significantly helped new player retention in highsec like it was supposed to?
- by Ayara Itris - at 2015.06.23 00:28:04
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20. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
From a small gang perspective, it kind of ruins stuff as an FC. Before this change, an FC could carry a probe launcher on, say, a Confessor. With these changes, it basically makes it completely impossible for the FC to multitask as a damage + scan...
- by Ayara Itris - at 2015.06.14 06:12:55
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